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Magic 8 Ball

Ask a yes-or-no question, shake your phone, get an answer.

Downloads, iOS and Android
800K+
App Store, 1,391 ratings
4.7
Download on the App Store Get it on Google Play

Why I built it

This app is where I started thinking like a product manager. As a developer, I wanted to own more than the code: UX, analytics, monetization, promotion. So I built it alone, took it to the stores and kept growing it to 800K+ downloads.

How it works

Think of a question, shake your phone and watch the answer rise out of the dark. Best with the sound on 😉

Screenshots

Features

  • iOS and Android, with layouts for iPad and iPhone Duo.
  • Apple Watch app: shake your wrist, tap the screen or turn the Digital Crown.
  • Atmospheric sound, voiced answers and haptic feedback.

Monetization

  • Banner, full-screen and rewarded video ads through Appodeal mediation.
  • The watch gives 3 free answers a day. A rewarded video adds more.
  • In-app purchase: removes ads and makes answers on the watch unlimited.

Growth and analytics

  • Firebase Analytics and Crashlytics.
  • My own App Store sales database.
  • In-app rating prompt.
  • Store listings in five languages: English, German, Spanish, French, Portuguese.

Key decisions

What's next

ASO has always been part of the work, and the App Store keeps adding new tools for it. Next I'm using them to A/B test store listings and turn more search traffic into installs.

Tech

iOS
Swift, SpriteKit, iOS 16 and later
Apple Watch
Separate app
Android
Kotlin, Jetpack Compose, Android 7 and later
Size
All animation about 23 MB, sound under 1 MB
Ads
Appodeal
Analytics
Firebase